About
About Rift Clearance
Rift Clearance is a browser-based 3D top-down survival shooter built for fast access, shareable rooms, and clear public site information.
What the game is
Players enter a rift-infected arena and survive by moving, firing, collecting temporary upgrades, and clearing waves of enemies. The game does not require an install; modern browsers can open the page and run it directly.
The current version includes basic enemies, heavy enemies, Boss pressure, shield, orbit swords, shotgun, and explosive weapons. Each run is shaped by movement, enemy pressure, and pickup timing.
Online design
Room play supports A1/A2 co-op and A/B contest modes. A1 creates and starts the room, A2 can join as a second fighter, and B joins as the Director who spawns enemies from the edge of the map.
The online service runs on Cloudflare Worker with Durable Objects. The frontend uses APIs and WebSocket messages to sync player states, room status, enemy spawns, and start flow.
Where it fits
- Quick browser survival runs with no account required.
- Co-op clearing between two players on separate devices.
- A lightweight A-versus-B format where one player fights and one player controls pressure.
- A public web game site with guide, privacy, terms, ad policy, and contact pages.
Devices and network
Desktop Chrome, Edge, Safari, and modern mobile browsers are recommended. The game needs WebGL for 3D rendering and WebSocket support for online rooms.
Mobile devices automatically switch to touch play: a joystick controls movement and firing automatically targets the nearest enemy. Desktop keeps keyboard movement, mouse aiming, and manual fire.
Why a browser game
A web entry lowers the friction of trying the game. Players can test a solo run, copy a room link, and invite another device without installing a client or registering an account.
Current public version
The public site includes the homepage, game entry, solo play, room play, guide, ad policy, privacy policy, terms, contact page, and English pages.
Rooms are temporary sessions intended for immediate link sharing. Static assets are hosted through Cloudflare, and room sync is handled by Cloudflare Worker and Durable Objects.